![]() ![]() Chairs scrape across metal floors, causing the player the flinch at the thought of attracting unwanted attention. ![]() The soundscape provides the backdrop for every horrific happening throughout the game and truly must be heard to be believed. The darkness and gloom are less details and more of a theme in the game, pervasive and disturbing in every room you visit. When she has her lighter out, she shields the flame with her hand while running to keep it from blowing out. Late in the game, you know you are in the presence of an enemy when Six’s breath results in icy clouds in front of her. When Six runs through those puddles or the occasional spot of blood, she leaves tiny footprints in every direction she runs. Water drips down every wall and puddles on every floor. ![]() Little Nightmares is quite literally dripping in atmospheric details, and they do more than anything to set the scene and deliver the horror. The vertical nature of each screen means Six will often scale chests of drawers or stacks of boxes to get on top of tables, then to high shelves where important items or collectibles are stowed. Chairs and tables tower over her, to the point where just getting up to a stool takes a monumental jump. The environments are simply massive compared to Six, and the game does a fantastic job of conveying that stark contrast. The first thing you notice about the game is its scale, and how small you feel. Grab the three DLC packs and you have a wonderful bookend to Six’s journey, with a twist at the very end I didn’t see coming. The journey and the ending are the struggles, though, as you will feel every emotion Six feels in her attempts to escape. The puzzles aren’t fiendishly difficult, and while they never feel frustrating, there is a bit of trial and error involved in some of them. Other than the occasional tip to tell you which button press accomplishes a scene-specific action, there is no spoken or printed dialogue, and no direction given to help you out. The gameplay revolves around solving environmental puzzles, sneaking past enemies, and occasionally running like hell away from them. Suffice it to say that Six needs to escape, and everything flows from there. This will be a spoiler-free look back at the game, as it would be absolutely criminal to ruin anything new players have in store for them. ![]() It’s not difficult to see why, as it is one of the most effective and atmospheric horror titles available for any system. As of May 2020, the game was a phenomenal success with more than 2 million copies sold. Either before or after reading this article, I implore you to play this game, and you can thank me later.Ĭreated by Swedish development house Tarsier Studios, which had previously made Little Big Planet 3 and Tearaway Unfolded among other works, Little Nightmares was released in April of 2017. Even with three levels of DLC released for this game, it still clocks in around 6 or 7 hours total, a perfect run-time for the thrills and chills on offer here. This experience more than anything was what I had in mind when I wrote an ode to short games. You play as Six, the aforementioned yellow-clad character awakening from a nightmare into a world that is, well, still a nightmare. Thus begins Little Nightmares, one of the best small (in playtime, not in stature) horror adventures in gaming. The tiny flame is your only illumination, your only hope for salvation, pushing away the shadows as you creep slowly ahead. Knowing nothing but fear and the need to get away from wherever you are, you push forward. Searching the pockets of your yellow raincoat, you find only a cigarette lighter. Rain falls through cracks in the ceiling above you. You awaken with a start, the nightmare still fogging your mind with terror. ![]()
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